Count = fast moves needed before the charged move. Shown for the 1st, 2nd and 3rd use with leftover energy carried over. 1 turn = 0.5s.
| Charged move | Energy cost | Counts (1st·2nd·3rd) | First use in |
|---|---|---|---|
| Body SlamHydro CannonDrill Run+3 more | 40 | 4·3·3 | 12T6s |
| Dark PulseRock SlideDynamic Punch+5 more | 45 | 4·3·4 | 12T6s |
| Shadow BallWater PulseGyro Ball+5 more | 50 | 4·4·4 | 12T6s |
| Stone EdgeBulldozeHigh Horsepower+4 more | 55 | 5·4·4 | 15T7.5s |
| OutragePaybackPlay Rough+1 more | 60 | 5·5·4 | 15T7.5s |
| EarthquakeFlash Cannon | 65 | 5·5·5 | 15T7.5s |
| Skull BashBlizzardHydro Pump | 75 | 6·6·6 | 18T9s |
| Hyper BeamSolar Beam | 80 | 7·6·6 | 21T10.5s |
From this season's recommended movesets. Estimated damage is neutral damage into that league's median top-ranked opponent (Def 154 · HP 169).
| Pokémon | Tier | Charged moves · counts | Per hit | Per turn |
|---|---|---|---|---|
| B | Body Slam4·3·3High Horsepower5·4·4 | 5 | 1.7 |
Shadow and Mega forms share the base form's moves and are omitted (exclusive moves are listed). Linked names have a detail page. ★ = legacy (Elite TM / event-exclusive)
Power, energy and turns come from the public PvPoke gamemaster (2026-10-04). Counts are computed by GBL Note with energy carryover. Estimated damage uses the PvP damage formula (STAB ×1.2, Shadow attack ×1.2, battle bonus ×1.3, neutral effectiveness) against each league's median Defense and HP among top-ranked Pokémon this season. It is a reference value — real damage depends on the opponent's typing and IVs.
322 moves · PvPoke gamemaster 2026-10-04