Count = fast moves needed before the charged move. Shown for the 1st, 2nd and 3rd use with leftover energy carried over. 1 turn = 0.5s.
| Charged move | Energy cost | Counts (1st·2nd·3rd) | First use in |
|---|---|---|---|
| Psychic FangsSwiftFell Stinger+3 more | 35 | 5·5·5 | 10T5s |
| PsyshockDischargeFoul Play+7 more | 40 | 6·6·6 | 12T6s |
| FlyRock SlideClose Combat+7 more | 45 | 7·6·7 | 14T7s |
| Dragon ClawGrass KnotWater Pulse+5 more | 50 | 8·7·7 | 16T8s |
| ThunderboltDazzling GleamPsychic+1 more | 55 | 8·8·8 | 16T8s |
| Thunder | 60 | 9·9·8 | 18T9s |
| Flash Cannon | 65 | 10·9·9 | 20T10s |
| Skull BashHydro Pump | 75 | 11·11·11 | 22T11s |
| Zap CannonHyper Beam | 80 | 12·11·12 | 24T12s |
| Struggle | 100 | 15·14·14 | 30T15s |
No top-ranked Pokémon runs this move in its recommended moveset this season.
Shadow and Mega forms share the base form's moves and are omitted (exclusive moves are listed). Linked names have a detail page.
Power, energy and turns come from the public PvPoke gamemaster (2026-10-04). Counts are computed by GBL Note with energy carryover. Estimated damage uses the PvP damage formula (STAB ×1.2, Shadow attack ×1.2, battle bonus ×1.3, neutral effectiveness) against each league's median Defense and HP among top-ranked Pokémon this season. It is a reference value — real damage depends on the opponent's typing and IVs.
322 moves · PvPoke gamemaster 2026-10-04