Count = fast moves needed before the charged move. Shown for the 1st, 2nd and 3rd use with leftover energy carried over. 1 turn = 0.5s.
| Fast move | Gain / turns | Counts (1st·2nd·3rd) | First use in |
|---|---|---|---|
| Mud ShotThunder Shock | +9 / 2T | 5·4·5 | 10T5s |
| Low KickAcidMetal Sound+1 more | +8 / 2T | 5·5·5 | 10T5s |
| Fury Cutter | +4 / 1T | 10·10·10 | 10T5s |
| Volt Switch | +16 / 4T | 3·2·3 | 12T6s |
| Present | +12 / 3T | 4·3·3 | 12T6s |
| Charge Beam | +11 / 3T | 4·4·3 | 12T6s |
| Mud Slap | +10 / 3T | 4·4·4 | 12T6s |
| Sucker PunchPoison JabSpark | +7 / 2T | 6·6·6 | 12T6s |
| Bug BiteTackleWater Gun | +3 / 1T | 14·13·13 | 14T7s |
| Hidden Power (Bug)Hidden Power (Dark)Hidden Power (Dragon)+13 more | +8 / 3T | 5·5·5 | 15T7.5s |
| Zen Headbutt | +6 / 3T | 7·7·6 | 21T10.5s |
From this season's recommended movesets. Estimated damage is neutral damage into that league's median top-ranked opponent (Def 131 · HP 136).
| Pokémon | Tier | Fast move · counts | Est. damage | % of HP |
|---|---|---|---|---|
| A | Thunder Shock5·4·5 | 34 | 25% | |
| A | Volt Switch3·2·3 | 38 | 28% | |
| A | Volt Switch3·2·3 | 46 | 34% |
Shadow and Mega forms share the base form's moves and are omitted (exclusive moves are listed). Linked names have a detail page. ★ = legacy (Elite TM / event-exclusive)
Power, energy and turns come from the public PvPoke gamemaster (2026-10-04). Counts are computed by GBL Note with energy carryover. Estimated damage uses the PvP damage formula (STAB ×1.2, Shadow attack ×1.2, battle bonus ×1.3, neutral effectiveness) against each league's median Defense and HP among top-ranked Pokémon this season. It is a reference value — real damage depends on the opponent's typing and IVs.
322 moves · PvPoke gamemaster 2026-10-04