Count = fast moves needed before the charged move. Shown for the 1st, 2nd and 3rd use with leftover energy carried over. 1 turn = 0.5s.
| Charged move | Energy cost | Counts (1st·2nd·3rd) | First use in |
|---|---|---|---|
| Aqua TailBrutal SwingSacred Sword+8 more | 35 | 5·5·5 | 10T5s |
| Body SlamIce PunchDrill Run+15 more | 40 | 6·6·6 | 12T6s |
| Dark PulseIcy WindRock Slide+17 more | 45 | 7·6·7 | 14T7s |
| Shadow BallEarth PowerDragon Claw+8 more | 50 | 8·7·7 | 16T8s |
| Stone EdgeBulldozeFlamethrower+9 more | 55 | 8·8·8 | 16T8s |
| PaybackBrineThunder | 60 | 9·9·8 | 18T9s |
| EarthquakeFlash CannonPetal Blizzard+1 more | 65 | 10·9·9 | 20T10s |
| Boomburst | 70 | 10·10·10 | 20T10s |
| Focus BlastBlizzardGunk Shot+1 more | 75 | 11·11·11 | 22T11s |
| Fire BlastZap CannonHyper Beam+1 more | 80 | 12·11·12 | 24T12s |
From this season's recommended movesets. Estimated damage is neutral damage into that league's median top-ranked opponent (Def 154 · HP 169).
| Pokémon | Tier | Charged moves · counts | Per hit | Per turn |
|---|---|---|---|---|
| A | Brutal Swing5·5·5Ice Punch6·6·6 | 6 | 3 | |
| B | Brutal Swing5·5·5Ice Punch6·6·6 | 7 | 3.5 |
Shadow and Mega forms share the base form's moves and are omitted (exclusive moves are listed). Linked names have a detail page. ★ = legacy (Elite TM / event-exclusive)
Power, energy and turns come from the public PvPoke gamemaster (2026-10-04). Counts are computed by GBL Note with energy carryover. Estimated damage uses the PvP damage formula (STAB ×1.2, Shadow attack ×1.2, battle bonus ×1.3, neutral effectiveness) against each league's median Defense and HP among top-ranked Pokémon this season. It is a reference value — real damage depends on the opponent's typing and IVs.
322 moves · PvPoke gamemaster 2026-10-04