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ElectricCharged Move

Volt Tackle — PvP Stats · Counts · Users

볼트태클 · ボルテッカー · 伏特攻擊
Power
90
#68 of 226
Energy cost
40
DPE · damage per energy
2.25
#12 of 226
Effect
Self Defense -1

Volt Tackle — counts by fast move

Count = fast moves needed before the charged move. Shown for the 1st, 2nd and 3rd use with leftover energy carried over. 1 turn = 0.5s.

Fast moveGain / turnsCounts (1st·2nd·3rd)First use in
Thunder Shock+9 / 2T5·4·510T5s
Quick Attack+8 / 2T5·5·510T5s
Volt Switch+16 / 4T3·2·312T6s
Spark+7 / 2T6·6·612T6s
Charm+8 / 3T5·5·515T7.5s

Meta Pokémon running Volt Tackle

No top-ranked Pokémon runs this move in its recommended moveset this season.

Electric-type move effectiveness

Super effective ×1.6WaterFlying
Not very effective ×0.625ElectricGrassDragon
Double resisted ×0.39Ground

3 Pokémon that learn Volt Tackle

Shadow and Mega forms share the base form's moves and are omitted (exclusive moves are listed). Linked names have a detail page. ★ = legacy (Elite TM / event-exclusive)

Pikachu (Horizons)★RaichuAlolan Raichu

Other Electric-type Charged Moves

ThunderboltDischargeFusion BoltWild ChargeAura WheelParabolic ChargeTechno Blast (Shock)Thunder PunchZap CannonPlasma FistsThunderThunder Cage

How are these numbers calculated?

Power, energy and turns come from the public PvPoke gamemaster (2026-10-04). Counts are computed by GBL Note with energy carryover. Estimated damage uses the PvP damage formula (STAB ×1.2, Shadow attack ×1.2, battle bonus ×1.3, neutral effectiveness) against each league's median Defense and HP among top-ranked Pokémon this season. It is a reference value — real damage depends on the opponent's typing and IVs.

322 moves · PvPoke gamemaster 2026-10-04