GBL Note
← Raid Move Dex🔥 Raid Attacker Tiers⚔️ Battle Move Dex
ElectricCharged MoveRaids · GymsTier-list users 1 users

Volt Tackle — Raid stats, DPS & best users

볼트태클 · ボルテッカー · 伏特攻擊
Power
90
#93 of 225
Energy cost
33
3-bar
Duration
3.5s
Damage lands at 2.1s
DPS · power per second
25.7
#157 of 225
DPE · power per energy
2.73
#8 of 225

Raid stats vs. battle stats

The same move has separate values for Raids and Gyms and for GO Battle League. A move that is strong in raids is not necessarily strong in battles.

PowerEnergy costSpeed
Raids · Gyms90333-bar3.5s
Battle League9040Instant

See battle counts and users →

Volt Tackle — Pokémon that hit hardest with it

Ranked by DPS of the best moveset that includes this move. Same assumptions as the raid attacker tiers (Level 40, 15 IVs, target Defense 180, a boss weak to the Charged Move's type). These are base values without event buffs such as Mega Finale. Top 5 of 5 that can learn it (Shadow and Mega included) · ★ = legacy (Elite TM / event-exclusive)

RankPokémonPaired Fast MoveOne cycleCycle DPS
1Mega Raichu YMega Raichu YThunder Shock5 fast + 1 charged · 6s27.5
2Mega Raichu XMega Raichu XThunder Shock5 fast + 1 charged · 6s22.7
3Alolan RaichuAlolan RaichuThunder Shock5 fast + 1 charged · 6s17.0
4RaichuRaichuThunder Shock5 fast + 1 charged · 6s16.5
5Pikachu (Horizons)Pikachu (Horizons)★Thunder Shock5 fast + 1 charged · 6s10.7

Volt Tackle — in the raid attacker tiers

Pokémon whose recommended moveset includes this move in the type tier lists (Mega Finale, top 30 per type).

Type · rankPokémonPaired Fast MoveDPS
Electric#4Mega Raichu XMega Raichu XThunder Shock31.1

Electric-type move effectiveness

Super effective ×1.6WaterFlying
Not very effective ×0.625ElectricGrassDragon
Double resisted ×0.39Ground

Other Electric-type Charged Moves — raid stats

MovePowerDurationEnergy costDPSDPE
Fusion Bolt1402s100701.4
Thunder Cage2203.5s10062.92.2
Techno Blast (Shock)1202s100601.2
Wildbolt Storm1502.5s100601.5
Aura Wheel1002.5s50402
Thunder1002.5s100401
Zap Cannon1403.5s100401.4
Plasma Fists1353.5s5038.62.7
Wild Charge902.5s50361.8
Thunderbolt802.5s50321.6
Discharge652.5s33261.97
Volt Tackle903.5s3325.72.73
Thunder Punch502s33251.52
Parabolic Charge703s5023.31.4

How are these numbers calculated?

Power, duration and energy are the Raid and Gym values from public game data (PokeMiners game master, as of 2026-10-08). Damage is floor(0.5 × power × Attack ÷ Defense × STAB 1.2 × effectiveness) + 1. Cycle DPS is the total damage of charging with the Fast Move and firing the Charged Move once, divided by the time it takes. Shadow Pokémon get 1.2× Attack. Real raids vary with the boss's type, moves and dodging, so treat these as values for comparing Pokémon.

319 raid moves · game data 2026-10-08