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ElectricCharged MoveRaids · Gyms

Parabolic Charge — Raid stats, DPS & best users

파라볼라차지 · パラボラチャージ · 拋物面充電
Power
70
#133 of 225
Energy cost
50
2-bar
Duration
3s
Damage lands at 1.4s
DPS · power per second
23.3
#179 of 225
DPE · power per energy
1.4
#139 of 225

Raid stats vs. battle stats

The same move has separate values for Raids and Gyms and for GO Battle League. A move that is strong in raids is not necessarily strong in battles.

PowerEnergy costSpeed
Raids · Gyms70502-bar3s
Battle League7050Instant

See battle counts and users →

Parabolic Charge — Pokémon that hit hardest with it

Ranked by DPS of the best moveset that includes this move. Same assumptions as the raid attacker tiers (Level 40, 15 IVs, target Defense 180, a boss weak to the Charged Move's type). These are base values without event buffs such as Mega Finale. Top 7 of 7 that can learn it (Shadow and Mega included)

RankPokémonPaired Fast MoveOne cycleCycle DPS
1Shadow HelioliskShadow HelioliskVolt Switch3 fast + 1 charged · 7.5s17.5
2HelioliskHelioliskVolt Switch3 fast + 1 charged · 7.5s14.5
3BelliboltBelliboltThunder Shock8 fast + 1 charged · 7s13.0
4DedenneDedenneThunder Shock8 fast + 1 charged · 7s12.1
5Shadow HelioptileShadow HelioptileThunder Shock8 fast + 1 charged · 7s10.1
6HelioptileHelioptileThunder Shock8 fast + 1 charged · 7s9.0
7TadbulbTadbulbThunder Shock8 fast + 1 charged · 7s8.6

Parabolic Charge — in the raid attacker tiers

No recommended moveset in the current raid attacker tiers (top 30 per type) uses this move.

Electric-type move effectiveness

Super effective ×1.6WaterFlying
Not very effective ×0.625ElectricGrassDragon
Double resisted ×0.39Ground

Other Electric-type Charged Moves — raid stats

MovePowerDurationEnergy costDPSDPE
Fusion Bolt1402s100701.4
Thunder Cage2203.5s10062.92.2
Techno Blast (Shock)1202s100601.2
Wildbolt Storm1502.5s100601.5
Aura Wheel1002.5s50402
Thunder1002.5s100401
Zap Cannon1403.5s100401.4
Plasma Fists1353.5s5038.62.7
Wild Charge902.5s50361.8
Thunderbolt802.5s50321.6
Discharge652.5s33261.97
Volt Tackle903.5s3325.72.73
Thunder Punch502s33251.52
Parabolic Charge703s5023.31.4

How are these numbers calculated?

Power, duration and energy are the Raid and Gym values from public game data (PokeMiners game master, as of 2026-10-08). Damage is floor(0.5 × power × Attack ÷ Defense × STAB 1.2 × effectiveness) + 1. Cycle DPS is the total damage of charging with the Fast Move and firing the Charged Move once, divided by the time it takes. Shadow Pokémon get 1.2× Attack. Real raids vary with the boss's type, moves and dodging, so treat these as values for comparing Pokémon.

319 raid moves · game data 2026-10-08