The same move has separate values for Raids and Gyms and for GO Battle League. A move that is strong in raids is not necessarily strong in battles.
| Power | Energy cost | Speed | |
|---|---|---|---|
| Raids · Gyms | 130 | 1001-bar | 3s |
| Battle League | 130 | 75 | Instant |
Ranked by DPS of the best moveset that includes this move. Same assumptions as the raid attacker tiers (Level 40, 15 IVs, target Defense 180, a boss weak to the Charged Move's type). These are base values without event buffs such as Mega Finale. Top 15 of 15 that can learn it (Shadow and Mega included)
| Rank | Pokémon | Paired Fast Move | One cycle | Cycle DPS |
|---|---|---|---|---|
| 1 | Volt Switch | 5 fast + 1 charged · 10.5s | 21.6 | |
| 2 | Thunder Shock | 15 fast + 1 charged · 10.5s | 18.5 | |
| 3 | Mud Slap | 8 fast + 1 charged · 15s | 17.9 | |
| 4 | Psywave | 15 fast + 1 charged · 10.5s | 17.1 | |
| 5 | Water Gun | 20 fast + 1 charged · 13s | 16.0 | |
| 6 | Mud Slap | 8 fast + 1 charged · 15s | 14.7 | |
| 7 | Lick | 17 fast + 1 charged · 11.5s | 14.3 | |
| 8 | Thunder Shock | 15 fast + 1 charged · 10.5s | 13.3 | |
| 9 | Mud Shot | 17 fast + 1 charged · 11.5s | 13.0 | |
| 10 | Fury Cutter | 13 fast + 1 charged · 9.5s | 12.8 | |
| 11 | Rollout | 6 fast + 1 charged · 12s | 12.5 | |
| 12 | Psywave | 15 fast + 1 charged · 10.5s | 12.3 | |
| 13 | Water Gun | 20 fast + 1 charged · 13s | 11.2 | |
| 14 | Water Gun | 20 fast + 1 charged · 13s | 11.0 | |
| 15 | Tackle | 20 fast + 1 charged · 13s | 5.5 |
Pokémon whose recommended moveset includes this move in the type tier lists (Mega Finale, top 30 per type).
| Type · rank | Pokémon | Paired Fast Move | DPS |
|---|---|---|---|
| Normal#10 | Volt Switch | 24.9 | |
| Normal#15 | Thunder Shock | 21.3 | |
| Normal#25 | Mud Slap | 17.9 |
| Move | Power | Duration | Energy cost | DPS | DPE |
|---|---|---|---|---|---|
| Crush Grip | 210 | 2s | 100 | 105 | 2.1 |
| Boomburst | 150 | 2.5s | 100 | 60 | 1.5 |
| Techno Blast (Normal) | 120 | 2s | 100 | 60 | 1.2 |
| Giga Impact | 200 | 4.5s | 100 | 44.4 | 2 |
| Skull Bash | 130 | 3s | 100 | 43.3 | 1.3 |
| Hyper Beam | 150 | 4s | 100 | 37.5 | 1.5 |
| Weather Ball (Normal) | 55 | 1.5s | 33 | 36.7 | 1.67 |
| Stomp | 50 | 1.5s | 50 | 33.3 | 1 |
| Hyper Fang | 80 | 2.5s | 50 | 32 | 1.6 |
| Last Resort | 90 | 3s | 50 | 30 | 1.8 |
| Tri Attack | 75 | 2.5s | 50 | 30 | 1.5 |
| Body Slam | 50 | 2s | 33 | 25 | 1.52 |
| Horn Attack | 45 | 2s | 33 | 22.5 | 1.36 |
| Swift | 65 | 3s | 50 | 21.7 | 1.3 |
| Wrap | 60 | 3s | 33 | 20 | 1.82 |
| Vise Grip | 35 | 2s | 33 | 17.5 | 1.06 |
Power, duration and energy are the Raid and Gym values from public game data (PokeMiners game master, as of 2026-10-08). Damage is floor(0.5 × power × Attack ÷ Defense × STAB 1.2 × effectiveness) + 1. Cycle DPS is the total damage of charging with the Fast Move and firing the Charged Move once, divided by the time it takes. Shadow Pokémon get 1.2× Attack. Real raids vary with the boss's type, moves and dodging, so treat these as values for comparing Pokémon.
319 raid moves · game data 2026-10-08