The same move has separate values for Raids and Gyms and for GO Battle League. A move that is strong in raids is not necessarily strong in battles.
| Power | Energy gain | Speed | |
|---|---|---|---|
| Raids · Gyms | 5 | +6 | 0.5s |
| Battle League | 3 | +3 | 1 turn (0.5s) |
Ranked by DPS of the best moveset that includes this move. Same assumptions as the raid attacker tiers (Level 40, 15 IVs, target Defense 180, a boss weak to the Charged Move's type). These are base values without event buffs such as Mega Finale. Top 30 of 31 that can learn it (Shadow and Mega included) · ★ = legacy (Elite TM / event-exclusive)
| Rank | Pokémon | Paired Charged Move | One cycle | Cycle DPS |
|---|---|---|---|---|
| 1 | Shadow Ball | 9 fast + 1 charged · 7.5s | 30.1 | |
| 2 | Shadow Ball | 9 fast + 1 charged · 7.5s | 27.1 | |
| 3 | Shadow Ball | 9 fast + 1 charged · 7.5s | 24.5 | |
| 4 | Shadow Ball | 9 fast + 1 charged · 7.5s | 22.8 | |
| 5 | Shadow Ball | 9 fast + 1 charged · 7.5s | 20.7 | |
| 6 | Sludge Bomb | 9 fast + 1 charged · 7s | 17.6 | |
| 7 | Shadow Ball | 9 fast + 1 charged · 7.5s | 17.3 | |
| 8 | Hyper Beam | 17 fast + 1 charged · 12.5s | 16.6 | |
| 9 | Gunk Shot | 17 fast + 1 charged · 11.5s | 16.2 | |
| 10 | Gunk Shot | 17 fast + 1 charged · 11.5s | 16.1 | |
| 11 | Hyper Beam | 17 fast + 1 charged · 12.5s | 15.9 | |
| 12 | Hyper Beam | 17 fast + 1 charged · 12.5s | 14.5 | |
| 13 | Sludge Bomb | 9 fast + 1 charged · 7s | 14.3 | |
| 14 | Gunk Shot | 17 fast + 1 charged · 11.5s | 14.3 | |
| 15 | Hyper Beam | 17 fast + 1 charged · 12.5s | 14.0 | |
| 16 | Wild Charge | 9 fast + 1 charged · 7s | 13.9 | |
| 17 | Flamethrower | 9 fast + 1 charged · 6.5s | 13.4 | |
| 18 | Shadow Ball | 9 fast + 1 charged · 7.5s | 13.1 | |
| 19 | Gunk Shot | 17 fast + 1 charged · 11.5s | 12.0 | |
| 20 | Play Rough | 9 fast + 1 charged · 7.5s | 11.6 | |
| 21 | Shadow Ball | 9 fast + 1 charged · 7.5s | 10.4 | |
| 22 | Dynamic Punch | 9 fast + 1 charged · 7s | 10.1 | |
| 23 | Gunk Shot | 17 fast + 1 charged · 11.5s | 9.6 | |
| 24 | Gunk Shot | 17 fast + 1 charged · 11.5s | 9.2 | |
| 25 | Play Rough | 9 fast + 1 charged · 7.5s | 9.2 | |
| 26 | Play Rough | 9 fast + 1 charged · 7.5s | 9.1 | |
| 27 | Gunk Shot | 17 fast + 1 charged · 11.5s | 9.0 | |
| 28 | Hyper Beam | 17 fast + 1 charged · 12.5s | 9.0 | |
| 29 | Aqua Tail | 6 fast + 1 charged · 5s | 7.6 | |
| 30 | Aqua Tail | 6 fast + 1 charged · 5s | 6.8 |
Pokémon whose recommended moveset includes this move in the type tier lists (Mega Finale, top 30 per type).
| Type · rank | Pokémon | Paired Charged Move | DPS |
|---|---|---|---|
| Poison#3 | Sludge Bomb | 25.1 | |
| Ghost#4 | Shadow Ball | 30.1 | |
| Poison#9 | Sludge Bomb | 23.4 | |
| Ghost#10 | Shadow Ball | 27.1 | |
| Ghost#23 | Shadow Ball | 22.8 | |
| Poison#25 | Sludge Bomb | 19.3 | |
| Psychic#29 | Psychic | 22.3 |
| Move | Power | Duration | Energy gain | DPS | EPS |
|---|---|---|---|---|---|
| Shadow Claw | 6 | 0.5s | +4 | 12 | 8 |
| Hidden Power (Ghost) | 15 | 1.5s | +15 | 10 | 10 |
| Lick | 5 | 0.5s | +6 | 10 | 12 |
| Hex | 8 | 1s | +13 | 8 | 13 |
| Astonish | 7 | 1s | +13 | 7 | 13 |
Power, duration and energy are the Raid and Gym values from public game data (PokeMiners game master, as of 2026-10-08). Damage is floor(0.5 × power × Attack ÷ Defense × STAB 1.2 × effectiveness) + 1. Cycle DPS is the total damage of charging with the Fast Move and firing the Charged Move once, divided by the time it takes. Shadow Pokémon get 1.2× Attack. Real raids vary with the boss's type, moves and dodging, so treat these as values for comparing Pokémon.
319 raid moves · game data 2026-10-08