Count = fast moves needed before the charged move. Shown for the 1st, 2nd and 3rd use with leftover energy carried over. 1 turn = 0.5s.
| Charged move | Energy cost | Counts (1st·2nd·3rd) | First use in |
|---|---|---|---|
| Aqua TailPsychic FangsShadow Punch+4 more | 35 | 12·12·11 | 12T6s |
| Body SlamIce PunchAqua Jet+6 more | 40 | 14·13·13 | 14T7s |
| Dark PulseIcy WindDynamic Punch+8 more | 45 | 15·15·15 | 15T7.5s |
| Shadow BallShadow SneakGyro Ball+4 more | 50 | 17·17·16 | 17T8.5s |
| BulldozeFlamethrowerIce Beam+3 more | 55 | 19·18·18 | 19T9.5s |
| OutragePlay RoughAurora Beam+1 more | 60 | 20·20·20 | 20T10s |
| EarthquakeSludge Wave | 65 | 22·22·21 | 22T11s |
| Focus BlastSkull BashGunk Shot | 75 | 25·25·25 | 25T12.5s |
| Hyper BeamSolar Beam | 80 | 27·27·26 | 27T13.5s |
No top-ranked Pokémon runs this move in its recommended moveset this season.
Shadow and Mega forms share the base form's moves and are omitted (exclusive moves are listed). Linked names have a detail page. ★ = legacy (Elite TM / event-exclusive)
Power, energy and turns come from the public PvPoke gamemaster (2026-10-04). Counts are computed by GBL Note with energy carryover. Estimated damage uses the PvP damage formula (STAB ×1.2, Shadow attack ×1.2, battle bonus ×1.3, neutral effectiveness) against each league's median Defense and HP among top-ranked Pokémon this season. It is a reference value — real damage depends on the opponent's typing and IVs.
322 moves · PvPoke gamemaster 2026-10-04