The same move has separate values for Raids and Gyms and for GO Battle League. A move that is strong in raids is not necessarily strong in battles.
| Power | Energy gain | Speed | |
|---|---|---|---|
| Raids · Gyms | 7 | +8 | 1s |
| Battle League | 14 | +9 | 3 turns (1.5s) |
Ranked by DPS of the best moveset that includes this move. Same assumptions as the raid attacker tiers (Level 40, 15 IVs, target Defense 180, a boss weak to the Charged Move's type). These are base values without event buffs such as Mega Finale. Top 30 of 44 that can learn it (Shadow and Mega included)
| Rank | Pokémon | Paired Charged Move | One cycle | Cycle DPS |
|---|---|---|---|---|
| 1 | Overheat | 13 fast + 1 charged · 17s | 14.5 | |
| 2 | Hyper Beam | 13 fast + 1 charged · 17s | 13.3 | |
| 3 | Hyper Beam | 13 fast + 1 charged · 17s | 13.3 | |
| 4 | Overheat | 13 fast + 1 charged · 17s | 13.2 | |
| 5 | Outrage | 7 fast + 1 charged · 11s | 12.7 | |
| 6 | Outrage | 7 fast + 1 charged · 11s | 12.7 | |
| 7 | Outrage | 7 fast + 1 charged · 11s | 12.7 | |
| 8 | Ancient Power | 5 fast + 1 charged · 8.5s | 12.7 | |
| 9 | Hyper Fang | 7 fast + 1 charged · 9.5s | 12.6 | |
| 10 | Gunk Shot | 13 fast + 1 charged · 16s | 11.3 | |
| 11 | Superpower | 7 fast + 1 charged · 10s | 11.3 | |
| 12 | Hyper Beam | 13 fast + 1 charged · 17s | 11.2 | |
| 13 | Wild Charge | 7 fast + 1 charged · 9.5s | 11.1 | |
| 14 | Dig | 7 fast + 1 charged · 11.5s | 10.7 | |
| 15 | Ancient Power | 5 fast + 1 charged · 8.5s | 10.5 | |
| 16 | Body Slam | 5 fast + 1 charged · 7s | 10.4 | |
| 17 | Gunk Shot | 13 fast + 1 charged · 16s | 10.0 | |
| 18 | Stone Edge | 13 fast + 1 charged · 15.5s | 9.9 | |
| 19 | Body Slam | 5 fast + 1 charged · 7s | 9.9 | |
| 20 | Body Slam | 5 fast + 1 charged · 7s | 9.6 | |
| 21 | Stomp | 7 fast + 1 charged · 8.5s | 9.5 | |
| 22 | Swift | 7 fast + 1 charged · 10s | 9.0 | |
| 23 | Grass Knot | 7 fast + 1 charged · 9.5s | 8.9 | |
| 24 | Dig | 7 fast + 1 charged · 11.5s | 8.7 | |
| 25 | Dig | 7 fast + 1 charged · 11.5s | 8.0 | |
| 26 | Stomp | 7 fast + 1 charged · 8.5s | 7.9 | |
| 27 | Play Rough | 7 fast + 1 charged · 10s | 7.2 | |
| 28 | Seed Bomb | 5 fast + 1 charged · 7s | 7.1 | |
| 29 | Hyper Fang | 7 fast + 1 charged · 9.5s | 7.1 | |
| 30 | Gunk Shot | 13 fast + 1 charged · 16s | 7.0 |
No recommended moveset in the current raid attacker tiers (top 30 per type) uses this move.
| Move | Power | Duration | Energy gain | DPS | EPS |
|---|---|---|---|---|---|
| Pound | 6 | 0.5s | +5 | 12 | 10 |
| Scratch | 6 | 0.5s | +4 | 12 | 8 |
| Cut | 5 | 0.5s | +5 | 10 | 10 |
| Quick Attack | 10 | 1s | +13 | 10 | 13 |
| Tackle | 5 | 0.5s | +5 | 10 | 10 |
| Take Down | 7 | 1s | +8 | 7 | 8 |
| Lock On | 2 | 0.5s | +10 | 4 | 20 |
| Present | 6 | 1.5s | +23 | 4 | 15.3 |
| Yawn | 0 | 1.5s | +13 | 0 | 8.7 |
Power, duration and energy are the Raid and Gym values from public game data (PokeMiners game master, as of 2026-10-08). Damage is floor(0.5 × power × Attack ÷ Defense × STAB 1.2 × effectiveness) + 1. Cycle DPS is the total damage of charging with the Fast Move and firing the Charged Move once, divided by the time it takes. Shadow Pokémon get 1.2× Attack. Real raids vary with the boss's type, moves and dodging, so treat these as values for comparing Pokémon.
319 raid moves · game data 2026-10-08