GBL Note
← Raid Move Dex🔥 Raid Attacker Tiers⚔️ Battle Move Dex
NormalFast MoveRaids · Gyms

Yawn — Raid stats, DPS & best users

하품 · あくび · 哈欠
Power
0
Duration
1.5s
Energy gain
+13
DPS · power per second
0
#93 of 94
EPS · energy per second
8.7
#77 of 94

Raid stats vs. battle stats

The same move has separate values for Raids and Gyms and for GO Battle League. A move that is strong in raids is not necessarily strong in battles.

PowerEnergy gainSpeed
Raids · Gyms0+131.5s
Battle League0+124 turns (2s)

See battle counts and users →

Yawn — Pokémon that hit hardest with it

Ranked by DPS of the best moveset that includes this move. Same assumptions as the raid attacker tiers (Level 40, 15 IVs, target Defense 180, a boss weak to the Charged Move's type). These are base values without event buffs such as Mega Finale. Top 9 of 9 that can learn it (Shadow and Mega included) · ★ = legacy (Elite TM / event-exclusive)

RankPokémonPaired Charged MoveOne cycleCycle DPS
1Shadow SlakingShadow SlakingHyper Beam8 fast + 1 charged · 16s15.0
2SlakingSlakingHyper Beam8 fast + 1 charged · 16s12.6
3Shadow SnorlaxShadow Snorlax★Hyper Beam8 fast + 1 charged · 16s10.2
4KomalaKomalaPlay Rough4 fast + 1 charged · 9s8.7
5OranguruOranguruPsychic4 fast + 1 charged · 9s8.7
6SnorlaxSnorlax★Hyper Beam8 fast + 1 charged · 16s8.6
7Shadow SlakothShadow SlakothBody Slam3 fast + 1 charged · 6.5s5.2
8SlakothSlakothBody Slam3 fast + 1 charged · 6.5s4.5
9SmeargleSmeargleGiga Impact8 fast + 1 charged · 16.5s3.3

Yawn — in the raid attacker tiers

No recommended moveset in the current raid attacker tiers (top 30 per type) uses this move.

Normal-type move effectiveness

Super effective ×1.6None
Not very effective ×0.625RockSteel
Double resisted ×0.39Ghost

Other Normal-type Fast Moves — raid stats

MovePowerDurationEnergy gainDPSEPS
Pound60.5s+51210
Scratch60.5s+4128
Cut50.5s+51010
Quick Attack101s+131013
Tackle50.5s+51010
Take Down71s+878
Lock On20.5s+10420
Present61.5s+23415.3
Yawn01.5s+1308.7

How are these numbers calculated?

Power, duration and energy are the Raid and Gym values from public game data (PokeMiners game master, as of 2026-10-08). Damage is floor(0.5 × power × Attack ÷ Defense × STAB 1.2 × effectiveness) + 1. Cycle DPS is the total damage of charging with the Fast Move and firing the Charged Move once, divided by the time it takes. Shadow Pokémon get 1.2× Attack. Real raids vary with the boss's type, moves and dodging, so treat these as values for comparing Pokémon.

319 raid moves · game data 2026-10-08