The same move has separate values for Raids and Gyms and for GO Battle League. A move that is strong in raids is not necessarily strong in battles.
| Power | Energy cost | Speed | |
|---|---|---|---|
| Raids · Gyms | 60 | 502-bar | 2.5s |
| Battle League | 80 | 55 | Instant |
Ranked by DPS of the best moveset that includes this move. Same assumptions as the raid attacker tiers (Level 40, 15 IVs, target Defense 180, a boss weak to the Charged Move's type). These are base values without event buffs such as Mega Finale. Top 21 of 21 that can learn it (Shadow and Mega included) · ★ = legacy (Elite TM / event-exclusive)
| Rank | Pokémon | Paired Fast Move | One cycle | Cycle DPS |
|---|---|---|---|---|
| 1 | Charm | 5 fast + 1 charged · 10s | 15.1 | |
| 2 | Confusion | 4 fast + 1 charged · 8.5s | 14.8 | |
| 3 | Charm | 5 fast + 1 charged · 10s | 14.4 | |
| 4 | Sucker Punch | 9 fast + 1 charged · 7s | 14.0 | |
| 5 | Charm | 5 fast + 1 charged · 10s | 13.5 | |
| 6 | Charm | 5 fast + 1 charged · 10s | 13.4 | |
| 7 | Charm | 5 fast + 1 charged · 10s | 12.8 | |
| 8 | Charm | 5 fast + 1 charged · 10s | 12.7 | |
| 9 | Pound★ | 10 fast + 1 charged · 7.5s | 12.1 | |
| 10 | Water Gun | 10 fast + 1 charged · 7.5s | 10.4 | |
| 11 | Vine Whip | 10 fast + 1 charged · 7.5s | 10.1 | |
| 12 | Fairy Wind | 4 fast + 1 charged · 6.5s | 9.7 | |
| 13 | Astonish | 4 fast + 1 charged · 6.5s | 8.8 | |
| 14 | Charm | 5 fast + 1 charged · 10s | 8.7 | |
| 15 | Confusion | 4 fast + 1 charged · 8.5s | 7.3 | |
| 16 | Charm | 5 fast + 1 charged · 10s | 7.2 | |
| 17 | Tackle | 10 fast + 1 charged · 7.5s | 6.9 | |
| 18 | Charm | 5 fast + 1 charged · 10s | 5.5 | |
| 19 | Water Gun | 10 fast + 1 charged · 7.5s | 5.5 | |
| 20 | Charm | 5 fast + 1 charged · 10s | 4.0 | |
| 21 | Lock On | 5 fast + 1 charged · 5s | 3.4 |
No recommended moveset in the current raid attacker tiers (top 30 per type) uses this move.
| Move | Power | Duration | Energy cost | DPS | DPE |
|---|---|---|---|---|---|
| Nature's Madness | 90 | 2s | 50 | 45 | 1.8 |
| Moonblast | 130 | 4s | 100 | 32.5 | 1.3 |
| Play Rough | 90 | 3s | 50 | 30 | 1.8 |
| Dazzling Gleam | 100 | 3.5s | 50 | 28.6 | 2 |
| Draining Kiss | 60 | 2.5s | 50 | 24 | 1.2 |
| Disarming Voice | 70 | 4s | 33 | 17.5 | 2.12 |
Power, duration and energy are the Raid and Gym values from public game data (PokeMiners game master, as of 2026-10-08). Damage is floor(0.5 × power × Attack ÷ Defense × STAB 1.2 × effectiveness) + 1. Cycle DPS is the total damage of charging with the Fast Move and firing the Charged Move once, divided by the time it takes. Shadow Pokémon get 1.2× Attack. Real raids vary with the boss's type, moves and dodging, so treat these as values for comparing Pokémon.
319 raid moves · game data 2026-10-08