Count = fast moves needed before the charged move. Shown for the 1st, 2nd and 3rd use with leftover energy carried over. 1 turn = 0.5s.
| Charged move | Energy cost | Counts (1st·2nd·3rd) | First use in |
|---|---|---|---|
| Night SlashCross Chop | 35 | 4·4·4 | 8T4s |
| Ice PunchFire PunchBrick Break+2 more | 40 | 5·4·5 | 10T5s |
| Rock SlideClose CombatDynamic Punch | 45 | 5·5·5 | 10T5s |
| Iron HeadScorching SandsHeavy Slam+1 more | 50 | 6·6·5 | 12T6s |
| Stone EdgeFlamethrowerThunderbolt+2 more | 55 | 7·6·6 | 14T7s |
| Payback | 60 | 7·7·6 | 14T7s |
| Fire Blast | 80 | 9·9·9 | 18T9s |
No top-ranked Pokémon runs this move in its recommended moveset this season.
Shadow and Mega forms share the base form's moves and are omitted (exclusive moves are listed). Linked names have a detail page. ★ = legacy (Elite TM / event-exclusive)
Power, energy and turns come from the public PvPoke gamemaster (2026-10-04). Counts are computed by GBL Note with energy carryover. Estimated damage uses the PvP damage formula (STAB ×1.2, Shadow attack ×1.2, battle bonus ×1.3, neutral effectiveness) against each league's median Defense and HP among top-ranked Pokémon this season. It is a reference value — real damage depends on the opponent's typing and IVs.
322 moves · PvPoke gamemaster 2026-10-04