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PsychicCharged MoveRaids · Gyms

Psycho Boost — Raid stats, DPS & best users

사이코부스트 · サイコブースト · 精神突進
Power
70
#133 of 225
Energy cost
50
2-bar
Duration
4s
Damage lands at 3.5s
DPS · power per second
17.5
#214 of 225
DPE · power per energy
1.4
#139 of 225

Raid stats vs. battle stats

The same move has separate values for Raids and Gyms and for GO Battle League. A move that is strong in raids is not necessarily strong in battles.

PowerEnergy costSpeed
Raids · Gyms70502-bar4s
Battle League8535Instant

See battle counts and users →

Psycho Boost — Pokémon that hit hardest with it

Ranked by DPS of the best moveset that includes this move. Same assumptions as the raid attacker tiers (Level 40, 15 IVs, target Defense 180, a boss weak to the Charged Move's type). These are base values without event buffs such as Mega Finale. Top 5 of 5 that can learn it (Shadow and Mega included)

RankPokémonPaired Fast MoveOne cycleCycle DPS
1Deoxys (Attack Forme)Deoxys (Attack Forme)Zen Headbutt6 fast + 1 charged · 10s24.7
2DeoxysDeoxysZen Headbutt6 fast + 1 charged · 10s20.9
3Deoxys (Speed Forme)Deoxys (Speed Forme)Zen Headbutt6 fast + 1 charged · 10s14.5
4Deoxys (Defense Forme)Deoxys (Defense Forme)Zen Headbutt6 fast + 1 charged · 10s9.5
5SmeargleSmeargleExtrasensory5 fast + 1 charged · 9s3.2

Psycho Boost — in the raid attacker tiers

No recommended moveset in the current raid attacker tiers (top 30 per type) uses this move.

Psychic-type move effectiveness

Super effective ×1.6FightingPoison
Not very effective ×0.625PsychicSteel
Double resisted ×0.39Dark

Other Psychic-type Charged Moves — raid stats

MovePowerDurationEnergy costDPSDPE
Luster Purge1001.5s10066.71
Mist Ball1052s10052.51.05
Future Sight1152.5s100461.15
Psystrike952.5s50381.9
Synchronoise802.5s50321.6
Psychic953s5031.71.9
Psychic Fangs251s33250.76
Mirror Coat602.5s50241.2
Psyshock602.5s33241.82
Psybeam653s5021.71.3
Psycho Boost704s5017.51.4

How are these numbers calculated?

Power, duration and energy are the Raid and Gym values from public game data (PokeMiners game master, as of 2026-10-08). Damage is floor(0.5 × power × Attack ÷ Defense × STAB 1.2 × effectiveness) + 1. Cycle DPS is the total damage of charging with the Fast Move and firing the Charged Move once, divided by the time it takes. Shadow Pokémon get 1.2× Attack. Real raids vary with the boss's type, moves and dodging, so treat these as values for comparing Pokémon.

319 raid moves · game data 2026-10-08