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FireCharged MoveRaids · Gyms

Weather Ball (Fire) — Raid stats, DPS & best users

웨더볼 (불꽃) · ウェザーボール (ほのお) · 氣象球 (火)
Power
55
#172 of 225
Energy cost
33
3-bar
Duration
1.5s
Damage lands at 1.25s
DPS · power per second
36.7
#85 of 225
DPE · power per energy
1.67
#88 of 225

Raid stats vs. battle stats

The same move has separate values for Raids and Gyms and for GO Battle League. A move that is strong in raids is not necessarily strong in battles.

PowerEnergy costSpeed
Raids · Gyms55333-bar1.5s
Battle League6035Instant

See battle counts and users →

Weather Ball (Fire) — Pokémon that hit hardest with it

Ranked by DPS of the best moveset that includes this move. Same assumptions as the raid attacker tiers (Level 40, 15 IVs, target Defense 180, a boss weak to the Charged Move's type). These are base values without event buffs such as Mega Finale. Top 9 of 9 that can learn it (Shadow and Mega included) · ★ = legacy (Elite TM / event-exclusive)

RankPokémonPaired Fast MoveOne cycleCycle DPS
1Shadow NinetalesShadow NinetalesFire Spin4 fast + 1 charged · 5.5s18.9
2RoseradeRoserade★Magical Leaf2 fast + 1 charged · 4.5s16.4
3NinetalesNinetalesFire Spin4 fast + 1 charged · 5.5s15.8
4SolrockSolrockPsywave5 fast + 1 charged · 4s13.2
5Castform (Sunny Form)Castform (Sunny Form)Ember4 fast + 1 charged · 5.5s11.6
6Cherrim (Sunshine Form)Cherrim (Sunshine Form)Razor Leaf5 fast + 1 charged · 6.5s10.9
7Shadow VulpixShadow VulpixEmber4 fast + 1 charged · 5.5s10.0
8VulpixVulpixEmber4 fast + 1 charged · 5.5s8.4
9SmeargleSmeargleLock On4 fast + 1 charged · 3.5s4.3

Weather Ball (Fire) — in the raid attacker tiers

No recommended moveset in the current raid attacker tiers (top 30 per type) uses this move.

Fire-type move effectiveness

Super effective ×1.6GrassIceBugSteel
Not very effective ×0.625FireWaterRockDragon
Double resisted ×0.39None

Other Fire-type Charged Moves — raid stats

MovePowerDurationEnergy costDPSDPE
Pyro Ball1502s100751.5
Fusion Flare1402s100701.4
Techno Blast (Burn)1202s100601.2
Sacred Fire1202.5s100481.2
Blaze Kick401s33401.21
Overheat1604s100401.6
Weather Ball (Fire)551.5s3336.71.67
Fire Blast1404s100351.4
V-Create1053s33353.18
Blast Burn1203.5s5034.32.4
Flamethrower652s5032.51.3
Mind Blown1304s3332.53.94
Heat Wave953s10031.70.95
Magma Storm752.5s33302.27
Mystical Fire602s33301.82
Torch Song1003.5s5028.62
Flame Burst702.5s50281.4
Fire Punch502s33251.52
Flame Wheel552.5s50221.1
Flame Charge704s3317.52.12

How are these numbers calculated?

Power, duration and energy are the Raid and Gym values from public game data (PokeMiners game master, as of 2026-10-08). Damage is floor(0.5 × power × Attack ÷ Defense × STAB 1.2 × effectiveness) + 1. Cycle DPS is the total damage of charging with the Fast Move and firing the Charged Move once, divided by the time it takes. Shadow Pokémon get 1.2× Attack. Real raids vary with the boss's type, moves and dodging, so treat these as values for comparing Pokémon.

319 raid moves · game data 2026-10-08