The same move has separate values for Raids and Gyms and for GO Battle League. A move that is strong in raids is not necessarily strong in battles.
| Power | Energy gain | Speed | |
|---|---|---|---|
| Raids · Gyms | 11 | +10 | 1s |
| Battle League | 6 | +6 | 2 turns (1s) |
Ranked by DPS of the best moveset that includes this move. Same assumptions as the raid attacker tiers (Level 40, 15 IVs, target Defense 180, a boss weak to the Charged Move's type). These are base values without event buffs such as Mega Finale. Top 30 of 53 that can learn it (Shadow and Mega included)
| Rank | Pokémon | Paired Charged Move | One cycle | Cycle DPS |
|---|---|---|---|---|
| 1 | Foul Play | 5 fast + 1 charged · 7s | 27.4 | |
| 2 | Brutal Swing | 4 fast + 1 charged · 6s | 24.5 | |
| 3 | Foul Play | 5 fast + 1 charged · 7s | 23.9 | |
| 4 | Foul Play | 5 fast + 1 charged · 7s | 22.7 | |
| 5 | Brutal Swing | 4 fast + 1 charged · 6s | 22.5 | |
| 6 | Foul Play | 5 fast + 1 charged · 7s | 19.6 | |
| 7 | Foul Play | 5 fast + 1 charged · 7s | 19.6 | |
| 8 | Brutal Swing | 4 fast + 1 charged · 6s | 19.0 | |
| 9 | Foul Play | 5 fast + 1 charged · 7s | 19.0 | |
| 10 | Foul Play | 5 fast + 1 charged · 7s | 17.6 | |
| 11 | Foul Play | 5 fast + 1 charged · 7s | 16.3 | |
| 12 | Foul Play | 5 fast + 1 charged · 7s | 15.9 | |
| 13 | Brave Bird | 10 fast + 1 charged · 12s | 15.7 | |
| 14 | Overheat | 10 fast + 1 charged · 14s | 14.9 | |
| 15 | Solar Beam | 10 fast + 1 charged · 15s | 14.8 | |
| 16 | Dark Pulse | 5 fast + 1 charged · 8s | 14.8 | |
| 17 | Shadow Ball | 5 fast + 1 charged · 8s | 14.8 | |
| 18 | Dazzling Gleam | 5 fast + 1 charged · 8.5s | 14.6 | |
| 19 | Foul Play | 5 fast + 1 charged · 7s | 14.6 | |
| 20 | Foul Play | 5 fast + 1 charged · 7s | 14.4 | |
| 21 | Foul Play | 5 fast + 1 charged · 7s | 14.0 | |
| 22 | Foul Play | 5 fast + 1 charged · 7s | 13.9 | |
| 23 | Grass Knot | 5 fast + 1 charged · 7.5s | 13.7 | |
| 24 | Shadow Ball | 5 fast + 1 charged · 8s | 13.5 | |
| 25 | Foul Play | 5 fast + 1 charged · 7s | 12.9 | |
| 26 | Foul Play | 5 fast + 1 charged · 7s | 12.7 | |
| 27 | Foul Play | 5 fast + 1 charged · 7s | 12.7 | |
| 28 | Overheat | 10 fast + 1 charged · 14s | 12.5 | |
| 29 | Foul Play | 5 fast + 1 charged · 7s | 12.4 | |
| 30 | Shadow Ball | 5 fast + 1 charged · 8s | 12.2 |
Pokémon whose recommended moveset includes this move in the type tier lists (Mega Finale, top 30 per type).
| Type · rank | Pokémon | Paired Charged Move | DPS |
|---|---|---|---|
| Dark#1 | Brutal Swing | 32.3 | |
| Dark#27 | Brutal Swing | 22.5 |
| Move | Power | Duration | Energy gain | DPS | EPS |
|---|---|---|---|---|---|
| Bite | 6 | 0.5s | +4 | 12 | 8 |
| Feint Attack | 11 | 1s | +10 | 11 | 10 |
| Snarl | 11 | 1s | +13 | 11 | 13 |
| Hidden Power (Dark) | 15 | 1.5s | +15 | 10 | 10 |
| Sucker Punch | 5 | 0.5s | +6 | 10 | 12 |
Power, duration and energy are the Raid and Gym values from public game data (PokeMiners game master, as of 2026-10-08). Damage is floor(0.5 × power × Attack ÷ Defense × STAB 1.2 × effectiveness) + 1. Cycle DPS is the total damage of charging with the Fast Move and firing the Charged Move once, divided by the time it takes. Shadow Pokémon get 1.2× Attack. Real raids vary with the boss's type, moves and dodging, so treat these as values for comparing Pokémon.
319 raid moves · game data 2026-10-08