The same move has separate values for Raids and Gyms and for GO Battle League. A move that is strong in raids is not necessarily strong in battles.
| Power | Energy gain | Speed | |
|---|---|---|---|
| Raids · Gyms | 11 | +13 | 1s |
| Battle League | 5 | +13 | 3 turns (1.5s) |
Ranked by DPS of the best moveset that includes this move. Same assumptions as the raid attacker tiers (Level 40, 15 IVs, target Defense 180, a boss weak to the Charged Move's type). These are base values without event buffs such as Mega Finale. Top 30 of 61 that can learn it (Shadow and Mega included) · ★ = legacy (Elite TM / event-exclusive)
| Rank | Pokémon | Paired Charged Move | One cycle | Cycle DPS |
|---|---|---|---|---|
| 1 | Foul Play | 4 fast + 1 charged · 6s | 29.2 | |
| 2 | Brutal Swing★ | 3 fast + 1 charged · 5s | 27.8 | |
| 3 | Brutal Swing★ | 3 fast + 1 charged · 5s | 26.2 | |
| 4 | Foul Play | 4 fast + 1 charged · 6s | 25.3 | |
| 5 | Foul Play | 4 fast + 1 charged · 6s | 25.0 | |
| 6 | Brave Bird | 8 fast + 1 charged · 10s | 24.2 | |
| 7 | Foul Play | 4 fast + 1 charged · 6s | 24.2 | |
| 8 | Foul Play | 4 fast + 1 charged · 6s | 23.5 | |
| 9 | Crabhammer | 4 fast + 1 charged · 6s | 23.2 | |
| 10 | Wild Charge | 4 fast + 1 charged · 6.5s | 22.6 | |
| 11 | Wild Charge | 4 fast + 1 charged · 6.5s | 22.3 | |
| 12 | Brutal Swing★ | 3 fast + 1 charged · 5s | 22.2 | |
| 13 | Foul Play | 4 fast + 1 charged · 6s | 21.8 | |
| 14 | Oblivion Wing★ | 4 fast + 1 charged · 6s | 21.2 | |
| 15 | Foul Play | 4 fast + 1 charged · 6s | 20.8 | |
| 16 | Foul Play | 4 fast + 1 charged · 6s | 20.8 | |
| 17 | Brutal Swing | 3 fast + 1 charged · 5s | 20.8 | |
| 18 | Shadow Ball | 4 fast + 1 charged · 7s | 20.7 | |
| 19 | Brave Bird | 8 fast + 1 charged · 10s | 20.6 | |
| 20 | Foul Play | 4 fast + 1 charged · 6s | 20.5 | |
| 21 | Wild Charge | 4 fast + 1 charged · 6.5s | 20.5 | |
| 22 | Darkest Lariat | 4 fast + 1 charged · 6s | 20.3 | |
| 23 | Foul Play | 4 fast + 1 charged · 6s | 19.8 | |
| 24 | Fire Blast | 8 fast + 1 charged · 12s | 19.7 | |
| 25 | Payback | 8 fast + 1 charged · 10s | 19.4 | |
| 26 | Night Slash | 3 fast + 1 charged · 5s | 19.4 | |
| 27 | Crabhammer | 4 fast + 1 charged · 6s | 19.0 | |
| 28 | Dark Pulse | 4 fast + 1 charged · 7s | 18.9 | |
| 29 | Play Rough | 4 fast + 1 charged · 7s | 18.9 | |
| 30 | Play Rough | 4 fast + 1 charged · 7s | 18.7 |
Pokémon whose recommended moveset includes this move in the type tier lists (Mega Finale, top 30 per type).
| Move | Power | Duration | Energy gain | DPS | EPS |
|---|---|---|---|---|---|
| Bite | 6 | 0.5s | +4 | 12 | 8 |
| Feint Attack | 11 | 1s | +10 | 11 | 10 |
| Snarl | 11 | 1s | +13 | 11 | 13 |
| Hidden Power (Dark) | 15 | 1.5s | +15 | 10 | 10 |
| Sucker Punch | 5 | 0.5s | +6 | 10 | 12 |
Power, duration and energy are the Raid and Gym values from public game data (PokeMiners game master, as of 2026-10-08). Damage is floor(0.5 × power × Attack ÷ Defense × STAB 1.2 × effectiveness) + 1. Cycle DPS is the total damage of charging with the Fast Move and firing the Charged Move once, divided by the time it takes. Shadow Pokémon get 1.2× Attack. Real raids vary with the boss's type, moves and dodging, so treat these as values for comparing Pokémon.
319 raid moves · game data 2026-10-08