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WaterCharged Move

Crabhammer — PvP Stats · Counts · Users

집게해머 · クラブハンマー · 蟹鉗錘
Power
85
#90 of 226
Energy cost
50
DPE · damage per energy
1.7
#113 of 226
Effect
Self Attack +2 (12.5% chance)

Crabhammer — counts by fast move

Count = fast moves needed before the charged move. Shown for the 1st, 2nd and 3rd use with leftover energy carried over. 1 turn = 0.5s.

Fast moveGain / turnsCounts (1st·2nd·3rd)First use in
Snarl+13 / 3T4·4·412T6s
Mud Shot+9 / 2T6·6·512T6s
Bubble+11 / 3T5·5·415T7.5s
Waterfall+10 / 3T5·5·515T7.5s
Metal Claw+7 / 2T8·7·716T8s
Water Gun+3 / 1T17·17·1617T8.5s
Smack Down+8 / 3T7·6·621T10.5s
Rock Smash+7 / 3T8·7·724T12s

Meta Pokémon running Crabhammer

No top-ranked Pokémon runs this move in its recommended moveset this season.

Water-type move effectiveness

Super effective ×1.6FireGroundRock
Not very effective ×0.625WaterGrassDragon
Double resisted ×0.39None

7 Pokémon that learn Crabhammer

Shadow and Mega forms share the base form's moves and are omitted (exclusive moves are listed). Linked names have a detail page.

KinglerSmeargleCrawdauntClauncherClawitzerCrabrawlerCrabominable

Other Water-type Charged Moves

Aqua TailHydro CannonSurfAqua JetChilling WaterWater PulseDiveOrigin PulseScaldSparkling AriaWeather Ball (Water)Aqua Step

How are these numbers calculated?

Power, energy and turns come from the public PvPoke gamemaster (2026-10-04). Counts are computed by GBL Note with energy carryover. Estimated damage uses the PvP damage formula (STAB ×1.2, Shadow attack ×1.2, battle bonus ×1.3, neutral effectiveness) against each league's median Defense and HP among top-ranked Pokémon this season. It is a reference value — real damage depends on the opponent's typing and IVs.

322 moves · PvPoke gamemaster 2026-10-04