Count = fast moves needed before the charged move. Shown for the 1st, 2nd and 3rd use with leftover energy carried over. 1 turn = 0.5s.
| Charged move | Energy cost | Counts (1st·2nd·3rd) | First use in |
|---|---|---|---|
| Cross PoisonMirror Shot | 35 | 5·4·5 | 15T7.5s |
| Aqua JetPsyshockSeed Bomb+5 more | 40 | 5·5·5 | 15T7.5s |
| Dark PulseIcy WindRock Slide+13 more | 45 | 6·6·5 | 18T9s |
| Shadow BallRock TombDragon Claw+8 more | 50 | 7·6·6 | 21T10.5s |
| Stone EdgeBulldozeIce Beam+8 more | 55 | 7·7·7 | 21T10.5s |
| HurricaneBug BuzzThunder | 60 | 8·7·8 | 24T12s |
| EarthquakeFlash Cannon | 65 | 9·8·8 | 27T13.5s |
| Focus BlastBlizzard | 75 | 10·9·10 | 30T15s |
| Hyper BeamSolar Beam | 80 | 10·10·10 | 30T15s |
| Struggle | 100 | 13·12·13 | 39T19.5s |
No top-ranked Pokémon runs this move in its recommended moveset this season.
Shadow and Mega forms share the base form's moves and are omitted (exclusive moves are listed). Linked names have a detail page.
Power, energy and turns come from the public PvPoke gamemaster (2026-10-04). Counts are computed by GBL Note with energy carryover. Estimated damage uses the PvP damage formula (STAB ×1.2, Shadow attack ×1.2, battle bonus ×1.3, neutral effectiveness) against each league's median Defense and HP among top-ranked Pokémon this season. It is a reference value — real damage depends on the opponent's typing and IVs.
322 moves · PvPoke gamemaster 2026-10-04