Count = fast moves needed before the charged move. Shown for the 1st, 2nd and 3rd use with leftover energy carried over. 1 turn = 0.5s.
| Charged move | Energy cost | Counts (1st·2nd·3rd) | First use in |
|---|---|---|---|
| Brutal SwingNight Slash | 35 | 7·7·7 | 14T7s |
| Hydro CannonDrill RunDrill Peck+8 more | 40 | 8·8·8 | 16T8s |
| Dark PulseFlyRock Slide+11 more | 45 | 9·9·9 | 18T9s |
| Earth PowerIron HeadDragon Claw+5 more | 50 | 10·10·10 | 20T10s |
| Stone EdgeBrave BirdBulldoze+7 more | 55 | 11·11·11 | 22T11s |
| OutragePaybackHurricane+3 more | 60 | 12·12·12 | 24T12s |
| EarthquakeDraco MeteorFlash Cannon+1 more | 65 | 13·13·13 | 26T13s |
| Focus BlastBlizzardHydro Pump | 75 | 15·15·15 | 30T15s |
| Fire BlastHyper BeamSolar Beam | 80 | 16·16·16 | 32T16s |
No top-ranked Pokémon runs this move in its recommended moveset this season.
Shadow and Mega forms share the base form's moves and are omitted (exclusive moves are listed). Linked names have a detail page. ★ = legacy (Elite TM / event-exclusive)
Power, energy and turns come from the public PvPoke gamemaster (2026-10-04). Counts are computed by GBL Note with energy carryover. Estimated damage uses the PvP damage formula (STAB ×1.2, Shadow attack ×1.2, battle bonus ×1.3, neutral effectiveness) against each league's median Defense and HP among top-ranked Pokémon this season. It is a reference value — real damage depends on the opponent's typing and IVs.
322 moves · PvPoke gamemaster 2026-10-04