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SteelFast Move

Iron Tail — PvP Stats · Counts · Users

아이언테일 · アイアンテール · 鐵尾
Power
10
Energy gain
+7
Turns
3
1.5s
DPT · damage per turn
3.33
#25 of 96
EPT · energy per turn
2.33
#90 of 96

Iron Tail — counts to each charged move

Count = fast moves needed before the charged move. Shown for the 1st, 2nd and 3rd use with leftover energy carried over. 1 turn = 0.5s.

Charged moveEnergy costCounts (1st·2nd·3rd)First use in
Aqua TailBrutal SwingPsychic Fangs+1 more355·5·515T7.5s
Body SlamDrill RunTwister+5 more406·6·618T9s
Icy WindRock SlideDynamic Punch+10 more457·6·721T10.5s
Earth PowerIron HeadRock Tomb+5 more508·7·724T12s
Stone EdgeFlamethrowerDragon Pulse+2 more558·8·824T12s
Aurora BeamMeteor BeamThunder609·9·827T13.5s
EarthquakeFlash CannonFuture Sight+1 more6510·9·930T15s
Blizzard7511·11·1133T16.5s
Fire Blast8012·11·1236T18s

Meta Pokémon running Iron Tail

No top-ranked Pokémon runs this move in its recommended moveset this season.

Steel-type move effectiveness

Super effective ×1.6IceRockFairy
Not very effective ×0.625FireWaterElectricSteel
Double resisted ×0.39None

19 Pokémon that learn Iron Tail

Shadow and Mega forms share the base form's moves and are omitted (exclusive moves are listed). Linked names have a detail page.

NidokingGalarian SlowpokeDewgongDratiniDragonairArmored MewtwoSteelixSmeargleTyranitarLaironAggronSeviperShieldonBastiodonServineSerperiorAxewFraxureOrthworm

Other Steel-type Fast Moves

Metal ClawMetal SoundBullet PunchHidden Power (Steel)Steel Wing

How are these numbers calculated?

Power, energy and turns come from the public PvPoke gamemaster (2026-10-04). Counts are computed by GBL Note with energy carryover. Estimated damage uses the PvP damage formula (STAB ×1.2, Shadow attack ×1.2, battle bonus ×1.3, neutral effectiveness) against each league's median Defense and HP among top-ranked Pokémon this season. It is a reference value — real damage depends on the opponent's typing and IVs.

322 moves · PvPoke gamemaster 2026-10-04